CHARLIE BROWN SQUARES 

The Dance

    The square dance steps/moves are called "Calls", simply because the instructor (who is formally known as the "Caller") calls out the calls. The caller is a person who prompts dance figures in such dances as line dance, square dance, and contra dance. The Caller prompts the dancers and the dancers flow/move through several series of ever changing configurations to the beat & sound of music!

This is the list of the CALLERLAB BASIC and MAINSTREAM PROGRAMS
in suggested teaching order!
Approved March 26, 2017. Reprinted with permission of CALLERLAB.
By permission of the Tam Twirlers, each call is linked to an animated graphic (a tamination) to allow the dancer
to see how a specific call is done and how it looks. Check out our links page for additional sites.

Conventions and Rules

  Passing Rule

If the definition of a call has two dancers on the same path and requires them to walk past each other, they should pass right shoulders (unless otherwise
specified) and continue. The mirror image version of a call has dancers pass left shoulders and continue (e.g., Left Double Pass Thru).

  Same Position Rule

If two dancers are required to occupy the same position at the end of a call, and are facing in opposite directions from each other, they form a Right-Hand
Mini-Wave. If an adjustment is necessary (since they are now two dancers side-by-side in a formation that expected one dancer), the adjustment is sideways,
towards the outside of the group in which they were working.

  Facing Couples Rule

A few specific calls that are defined to start from an Ocean Wave are also proper starting from Facing Couples. Examples include Swing Thru and
Spin The Top. In these cases, the dancers first step into a momentary Right- Hand Ocean Wave and complete the call.

If the caller directs a left hand call (e.g., Left Swing Thru), the dancers first step into a momentary Left-Hand Ocean Wave.

If the Facing Couples rule is applicable, the call's definition in this document will have a comment to that effect. If there is no such comment, then the
Facing Couples rule may not be used.

While the rule is called the Facing Couples Rule, it is generalized to include Facing Dancers stepping to a Right- Hand Mini-Wave and Facing Lines step to a
Right-Hand Tidal Wave, etc.

  Ocean Wave Rule

Some calls that are defined to start from Facing Couples are also proper starting from a Right-Hand Ocean Wave. Examples include Right And Left Thru
and Square Thru. In these cases, the dancers have already stepped forward toward the facing dancer and are ready to complete the remaining action of the
directed call.

For the sake of dancer comprehension and teaching purposes, it may be necessary initially to have the dancers back up into facing couples, then step back into
the wave and complete the call.

While the rule is called the Ocean Wave Rule, it is generalized to include Mini-Wave (Facing Dancers) and Tidal Wave (Facing Lines), etc. Examples include
Pass Thru,  Slide Thru, Box The Gnat, and Double Pass Thru (from a Right-Hand 1/4 Tag), and Pass To The Center (from Right-Hand Ocean Waves).

In order for the Ocean Wave Rule to apply, the initial dance action of the call must start with a Box The Gnat, Pass Thru, or Right Pull By. In addition, the call
must not be defined to have a different dance action from an Ocean Wave. For example, the call Circulate is defined from Eight Chain Thru and from
Ocean Waves. It would be improper to call Circulate from Ocean Waves and expect dancers to dance it as a Step Thru based on the Ocean Wave Rule because
they would naturally apply the definition of Circulate from Ocean Waves.

The adjustment that is part of the Ocean Wave Rule does not change the effect of the call. It neither adds nor subtracts parts or changes the use of fractions.
It is as if any dancer in a mini-wave had first stepped back into facing dancers and then all did the call. For example, from a Right-Hand Mini-Wave Dosado
ends in Facing Dancers, not in a Right-Hand Mini-Wave.

The Ocean Wave Rule also applies to calls that normally start from Facing Couples when the dancers are in a Left Hand Ocean Wave. In these cases, the caller
must direct a left hand call (e.g., Left Square Thru). See "Additional Detail: Commands: Extensions like Reverse Wheel Around".

  Squared Set Convention

Calls that are defined as starting from Facing Dancers or Facing Couples are also proper starting from a Squared Set. The caller must identify which pair of
couples is active (e.g., Heads, Sides, Girls, Boys).

The active dancers move forward into the center of the set and execute the call. If they end facing the same walls as the inactive dancers, they will remain in
the center (e.g., Heads Square Thru 4, Heads Star Thru, Heads Touch 1/4).

If the call ends with the active dancers not facing the same walls as the inactive dancers, then the active dancers end back on Squared Set spots unless there
is clear reason to remain in the center. (E.g., Dancers should return to Squared Set spots for Head Ladies Chain, Heads Right and Left Thru, Heads Pass Thru,
or Heads Square Thru 3.)

Because of the ending handhold, on the call Heads Box The Gnat, the Heads remain in the center and take the next call. Usually the exact ending position
is obvious from the next call (e.g., Heads Right And Left Thru, Sides Right and Left Thru), or doesn't matter because the next call continues the dance action
(e.g., Heads Pass Thru, Separate, Around 1 To A Line).

  Circle Rule

From an Infacing Circle Of 8, if the caller names two adjacent dancers and their opposites and gives a call that starts from Facing Couples, the dancers dance
the call as if the circle has been changed into a Squared Set, and follow the Squared Set Convention. Examples:

From a Squared Set: Join Hands, Circle Left; Heads Up To The Middle And Back; Heads Square Thru 4.

From a Squared Set: Heads Half Sashay; All Circle Left; 4 Boys Spin The Top.

This is a Callerlab List For Plus Calls in prefered teaching order.
Revised January 12, 2016. Reprinted with permission of CALLERLAB.
By permission of the Tam Twirlers each call is linked to an animated graphic (a tamination) to allow the dancer
to see how a specific call is done and how it looks. Check out our links page for additional sites.

This is a Callerlab list of A-1 & A-2 calls in prefered teaching order!
By permission of the Tam Twirlers each call is linked to an animated graphic (a tamination) to allow the dancer to see how a specific call is done and how it looks. Check out our links page for additional sites.

A1 PROGRAM

1.  Beaus & Belles (couple facing same direction only)
2.  Brace Thru

3.  Cross Trail Thru
4.  Triple Trade
5.  Triple Scoot
6.  Grand Follow Your Neighbor
7.  Quarter Thru
8.  Wheel Thru
9.  Turn and Deal  (2-faced lines, lines facing out)
10.  Pass In/Out
11.  Chain Reaction  (1/4 Tag only)
12.  Mix
13.  Lockit
14.  Right (Left) Roll to a Wave
15.  Cast A Shadow
16.  Six-Two Acey-Deucey
17.  Clover and (Anything)
18.  Turn and Deal  (ocean waves & other lines)
19.  Quarter In/Out
20.  Cross Over Circulate  (2-faced lines)
21.  Partner Tag
22.  Partner Hinge
23.  Horseshoe Turn
24.  Pass the Sea
25.  Split Square Thru
26.  Step and Slide
27.  Transfer the Column
28.  Cross Over Circulate (ocean waves & other lines)
29.  Swap Around
30.  Explode The Line
31.  As Couples Concept
32.  Ends Bend
33.  Square Chain Thru
34.  Scoot and Dodge
35.  Double Star Thru
36.  Left Wheel Thru
37.  (Anything) and Cross
38.  (Named Dancers) Cross
39.  Fractional Tops
40.  Three Quarter Thru
41.  Triple Star Thru
42.  Cycle And Wheel
43.  Grand Quarter Thru
44.  Grand Three Quarter Thru
45.  Explode and (Anything)
46.  Pair Off
47.  Reverse Swap Around
48.  Cross Clover and (Anything)
49.  Any Hand Concept
50.  Split Square Chain Thru

A2 PROGRAM

1.  Single Wheel
2.  In Roll Circulate
3.  Slip
4.  Scoot and Weave
5.  Split/Box Counter Rotate
6.  Swing
7.  Swing and Mix
8.  Trade Circulate  (from ocean waves)
9.  Motivate
10.  Switch the Wave
11.  Pass and Roll
12.  Scoot Chain Thru
13.  Slide
14.  Recycle  (facing couples)
15.  Spin the Windmill
16.  Out Roll Circulate
17.  Switch to a Diamond  (from waves only)
18.  Hourglass Circulate
19.  Cut the Hourglass
20. 
Flip the Hourglass
21.  Pass and Roll your Neighbor
22.  Trade Circulate  (from 2-faced lines)
23.  
Zig Zag/Zag Zig
24.  Checkmate the Column
25.  Mini-Busy
26.  Slither
27.  Trail Off
28.  Remake Family
       - Remake
       - Grand Remake
       -
Remake the Thar
29.  Switch to an Hourglass  (from parallel waves only)
30.  Split/Box Transfer
31.  Diamond Chain Thru
32.  Peel & Trail  (from completed double pass thru)
33.  Peel & Trail  (from columns)
34.  Transfer and (Anything)
35.  All 4 Couples/All 8 Concept, such as:
              All 4 couples Right & Left Thru
              All 4 couples Star Thru
              All 4 couples Chase Right
              All 8 Swing Thru
              All 8 Switch the Wave 
              All 8 Walk & Dodge 
              All 8 Mix


HEARING ENHANCEMENT AVAILABLE

 
 
 
 
Website Builder